In news that wasn’t very surprising, Angry Birds developer Rovio recently confirmed reports that 110 staff members have been let go as they attempt to downsize following
a period of stagnation within the company.
Eurogamer reported that the job cuts “amounted to around 16%
of [Rovio’s) total workforce” which is sad news for the staff considering the
proximity to the New Year, but it still raises a number of questions about how
the company is being run – as well as their sustainability in the future.
First of all, why does a mobile developer need a workforce
of over 1000?
Let’s be honest. Rovio basically have one game, (Angry Birds) that was (and still is)
hugely successful, with over 200m active users as of September 2014, but
numbers have been falling since its 263m peak in 2012.
They’ve continued to release numerous versions of Angry
Birds over the past years, with an incredible twelve available at the last
count with the addition of Angry Birds
Stella. In the face of an obvious decline in their user-base, the job cuts
make sense - but have Rovio already overworked the golden goose?
Rovio have attempted to expand their portfolio of games, but the results
have been reasonably mixed. Retry scored highly, but critics decided The Croods was
decidedly average. Either way, none of the new offerings have matched the commercial success of Angry Birds, although of course that would
have been near-impossible.
Secondly, I can see why player numbers are dropping. It’s nearly
2015 and the best they have to offer is the same game with a pink bird.
Ironically, I haven’t played Angry Birds since
2012 - so I checked a review on YouTube just to make sure I wasn’t missing out.
As far as I could see, it was more of the same, with a few extra gimmicks bolted on to the same base game.
Angry Birds will
probably be remembered as a cultural icon of the early 2010’s, and it’ll always
have a loyal fan-base who will happily download every iteration they churn out,
but they've over-saturated the market with their product.
Even Call of Duty can't get away with releasing reskinned games repeatedly. Sales of Advanced Warfare are reportedly down 27% in the US when compared to Ghosts, despite their latest gimmick: mech suits. Last time it was 'realistic dogs'. Do they seriously not understand why people get bored of the same old thing?
Thirdly, Rovio helped to popularise the rise of 'free' apps, and there have been issues with the pricing of console versions of their games. Angry Birds: Star Wars is a 99p iPhone app, currently available for download on the European PS Store for an astonishing £29.99.
The reviews speak for themselves:
"Angry Birds Star Wars is a shameless 50 dollar repackaging of a 99 cent iPhone game. There’s little to nothing added in the console release." GamingTrend
"Stick with the mobile version and feel sorry for all the poor kids on Christmas morning who’s parents were fooled into thinking this was the must-have PS4 launch title." Hardcore Gamer
Source: Metacritic
Source: Metacritic
Given this shameless milking, it's hard to feel too much sympathy for the company itself. They still have a valuable brand and I'll never forget the first time I saw someone walking around with an AB rucksack a few years ago. I couldn't believe how far they had come in such a short space of time. Unfortunately, you can't take success for granted - and eventually the audience will have enough.
That being said, Rovio still have the opportunity to enjoy more success, but this should serve as both a reality check for now and a reminder for the future. It's great to think big, but never take the audience for granted.