Disclaimer:
Forum boards are often filled to the brim with Destiny fans,
defending the game despite a number of perceived flaws.
“But, but, I’ve played
300+ hours and I’ve really enjoyed it. My friends and I had a great time.”
Fair enough buddy - but
I thought it was a pile of steaming crap. And that’s my opinion.
If it’s likely you’ll
find the article offensive due to your love for Destiny, you should probably
stop reading now.
Are those guys gone? Okay, I will admit, Destiny is by no
means the worst game of 2014. It’s not even close. Nevertheless, it was one of
the most disappointing games of 2014
for me, with a gradual decline in quality after the first couple of hours.
I mean, at first, it could be mistaken for a GOTY contender.
The environments look luscious and detailed, and as you start to explore Old
Russia (weirdly, modern day Kazakhstan) and the Cosmodrome, gaining access to
your vehicle and starting to upgrade your equipment, it makes for a great
experience to introduce the player to the world.
You’re quickly introduced to the top-notch shooting
mechanics, and luckily, I had a few friends who also bought the game so I got
to experience the multiplayer aspects of it, which ran incredibly smoothly at
launch.
The PvP multiplayer (Crucible) is also passable, but it's a shame that it's limited to just twelve players, especially on next-gen consoles.
Despite enjoying the first 5-10 hours, there were problems within the game that were hard to ignore. I could possibly get past the non-existent story and Peter Dinklage's painfully stilted narrative, but everything was starting to become insanely repetitive.
Nearly every mission is pretty much the same. Go to the map marker, (in a reused location) deploy Dinklage Ghost robot to sit there scanning a box, fight off waves of generic enemies, occasionally fight a large bullet sponge, and that's about it.
Even the planets that you travel to during the game are similar. What's the point of going to the moon if the gravity is the same everywhere else? I don't care about the terraformed space magic explanation, I wanted to jump about and fight on the actual moon, not a random white rock with Earth's gravity.

There was also the somewhat cynical move to stop reviews going out to publications before the games release date, stifling any dissent before the all important first two weeks of sales. (AAA games traditionally sell extremely well at launch before petering out after the first fortnight.)
Bungie employees also embellished the game beyond recognition before release.
In an interview with TSA, David Dague called the game "an exploration fantasy", in which Bungie wanted "to instil in the player that sense of wonder and exploration".
That's complete rubbish. Even the most hardened Destiny fan would have to admit there's no real exploration - and the planets and moon (singular) are devoid of anything worth interacting with, unless it's to once again deploy that bloody Ghost. There are a few chests scattered around the levels, but when compared to similar titles like Borderlands, Destiny pales in comparison.
During gameplay, you can collect Grimoire Cards which help you to understand the lore of the world, but to actually access them you would have to go online via their website or sign in via a smartphone app. This consistently broke my immersion, and I considered it a major design flaw - why not have a separate menu for the Grimore cards available in game?
"We have a great story arc, our team is working really hard on the narrative we're building in the world".
Personally, I found the narrative to be non-existent, but having the extra lore available in game would have obviously helped people like me who felt a complete disconnect from the "narrative", which was usually - SHOOT ALIENS IN THE FACE. MOAR SHOOT ALIEN FACE. "THAT WIZARD CAME FROM THE MOON." GO MOON SHOOT WIZARD ALIEN.
Or possibly the worst line of dialogue ever written:
"I don't have time to explain why I don't have time to explain".
What? Somebody was paid to write that?
Above all, I wasn't impressed, and no amount of £35 DLC is going to help me to change my mind. Destiny might look the part, (and the shooting is great) but it often feels like a bare-bones experience.
A severe lack of content (other than loot-farming) holds the game back, and the repetition of cut-scenes, areas, enemies and bosses means that after a while you end up playing the game on autopilot, as you've probably seen it all before at least ten times.
At times Destiny can be fun, and working in a team to complete a raid can be exhilarating the first few times, but even the late-game content is similar, and the expansions have led to new problems with level caps and equipment. A lot of hard-earned equipment has been rendered useless with the influx of new items, but the hours 'wasted' gaining the obsolete equipment probably numbers into the tens of thousands.
If you found 'the grind' enjoyable then that's fair enough, but most of the people I know sold their launch copies after a few weeks. (In fact, one of my friends sold his PS4 after his Destiny experience.) For the sake of impartiality, it is worth noting there are people on my friends list that seem to only play Destiny, so it really does divide opinion.
For me, it felt like I was only playing roughly 40% of the actual game, and the whole thing felt quite cynical and empty, but pretty nonetheless. After a while it just got stale. Maybe I'll wait for the inevitable Destiny II. So much for the ten year plan.