Tuesday, 19 February 2013

Dishonored vs Hitman vs Deus Ex: Stealth Showdown


Dishonored vs Hitman vs Deus Ex: Stealth Showdown



Metal Gear Solid was the first ‘stealth-em-up’ I ever played way back in the PS1 era. With its pretty (for the time) visuals, great story, epic boss battles and many innovations it gave the genre a special place in my affections.

Fast forward to the current gen, and stealth games have become a staple of the games industry, with many titles incorporating aspects to at least some degree.

I decided to compare these three games in particular because although they all offer you the chance to forgo the stealth route and go in guns blazing, the sneaky way is always much more satisfying.

In Dishonoured you play Corvo, who is trying to save a little girl.
In Hitman, you play Agent 47, who is trying to save a little girl.
In Deus Ex, you play Jensen, who is basically a glorified security guard. (He has no time for little girls).

The reason I simplified the plot so much is because I want to focus on the actual stealth aspects of the game, rather than the story.


Agent 47 in: Hitman: Absolution



The first thing I noticed about 47 was that he’s incredibly slow. I guess this mimics the slow, methodical movements of a professional hitman, but at times it feels clunky and isn’t very intuitive.

On the harder difficulties 47 can’t take more than a couple of shots and this adds to the tension, as one wrong move can get you killed at any given time.

When compared to the free-running Corvo and the stealth-enhanced Jensen, Agent 47 isn’t as flashy but uses subterfuge well.

Changing clothes can be infuriating at times, (as the PS3 version glitches when you get changed and reload) but planning a kill after a few hours and pulling it off gave me an immense feeling of satisfaction.

There weren’t many memorable bosses, but the mission with the scarecrow costume in the massive field really showed off the best qualities of this game as a stealth-em-up.

Stalking the shock-factor nuns one by one and dispatching them silently (whilst ignoring the guards) was epic and so much better than the time it takes to get the wrestling costume and press a few buttons in a quick time event in the boss battle I was actually looking forward to.

That was honestly one of the worst boss battles ever. It makes 47 feel even more removed from you as the player.

Confined areas and too many enemies can make it infuriating to play at times, as well as having no save/reload feature which can lead to doing many parts of a level again, and again, and again…

Despite this, Agent 47 is a stealth icon and some parts of the game were really enjoyable. I wouldn’t want to change the core mechanics too much otherwise it wouldn’t be Hitman, but the game needs more freedom when it comes to level design.


Corvo in: Dishonored



Corvo is the opposite of 47 in many ways. He’s fluid and fast and can disappear to the rafters in the blink of an eye, while 47 would be slowly plodding away, taking numerous small arms fire to the spine.

The ethereal or demonic (depending on your view) powers Corvo comes to possess makes a stealth run very fun to undertake.

Seeing through walls are a normal perk in this genre, but possession and blink in particular give the game another layer, as going for a no-kills stealth run can leave you limited at times in other games.

The levels are pretty varied with multiple points of entry into most places but it’s very spacious in comparison to Hitman’s tension-ridden, claustrophobic corridors.

Despite not being as intense as Hitman, some levels such as the infamous ball have great charm and are incredibly fun to play and replay, especially as there is more room for error thanks to Corvo’s arsenal.

The crossbow and sleep dart combination is satisfying as you patrol the skies like a Batman/Robin Hood hybrid, and added perks like agility can help you find even quieter ways to your destination.

The setting lends well to stealth and the worlds reaction to you (with plague rats and comments) made me strive not to be seen.

Who wants to be the ‘great assassin’ who shoots fourteen guards, who in turn can’t protect the population who get eaten by rats, sometimes before your very eyes?

Not me, and it gave me an added incentive to pacify the guards, and hide their bodies’ way up in the rafters, away from the rats and the plague, free to patrol another day.

Dishonored is a good new edition to the genre and the stealth side of the game was very well done, and obviously focused on a lot during development.


Adam Jensen in: Deus Ex: Human Revolution



Jensen is a bit of a mix of the two characters, in that he’s less fluid then Corvo but nowhere near as rigid as 47.

With the series staple grate/hatch ‘hidden’ somewhere in every building, solving the conspiracy is possible without killing anyone (except bosses).

I think this option reflects Jensen’s character well. Hitman is obviously prone to killing. It’s in his job description, while Corvo is on a revenge mission, and is armed with a blade from the outset.

Getting though the whole game without setting of an alarm or being seen was pretty hard but getting the ‘foxiest of the hounds’ achievement/trophy actually felt like an achievement.

This game was obviously made for stealth based gameplay, as taking on enemies in numbers usually results in being flanked and dying, and there isn’t an abundance of ammunition at the start.

Upgrading Jensen makes the gameplay more rewarding even though points will probably be spent on hacking if stealth is your game type.

I really enjoyed Deus Ex, finding different routes with the jump augment, breaking into random apartments and shooting hoops.


I guess all three of these games have strong stealth based gameplay but for me the fluidity and consequences of your gameplay make dishonored the best stealth game I’ve played in the past year.

Deus Ex was really good and if you haven’t played it I would strongly recommend it.

Hitman was close to being a great game, but ended up being pretty average in my opinion.

NB. I haven’t played AC3 yet, in case you’re wondering why it wasn’t on the list.

 If you agree/disagree please let me know below.

More videogame articles here:






No comments:

Post a Comment