Sunday, 10 February 2013

7 ways to improve Sleeping Dogs

7 Ways to Improve Sleeping Dogs

sleeping dogs box art
Sleeping Dogs' box art : Tyler Stout

I thought sleeping dogs was a solid game, but nowhere near brilliant. Part of me wonders if this is because of the development hell it went through in order to be released, with Square Enix saving it from the scrapheap and getting rid of the True Crime tag.

In case Squeenix does decide to release a sequel due to the decent sales, here is the list:

1. No DLC at launch 

The amount of DLC made available for this game is amazing, with company execs promising an 'extensive 6 months of DRM' after the game is released. Well thanks, I guess..? Couldn't you have released the game 6 months later with the content included? Because it does only feel 75% complete.

2. Variation

Saints Row: the Third hit the nail on the head with its vibrant world filled with a massive amount of side-missions, as well as choices that affect the gameplay. Sleeping dogs has you searching for cars. And packages (how very GTA). And health shrines. Oh and karaoke. Which isn't as bad as it could be, but it isn't enjoyable. At all. 

3. Longer  Story

I took my time with the game due to the pointless collecting quests. The problem is, despite how fun it is to dish out street justice (and it is very fun) I clocked in around 25 hours For 100 percent and the platinum trophy. I didn't exactly feel cheated, but I did feel like there was content missing.

4. Better Endgame

wei shen golden gun
http://sleepingdogs.wikia.com/wiki/User:Dr4g0nSl4y3r
After I finished the last story mission there was nothing to do, aside from two gold challenges. The game finally gives you a pistol, the golden one from the (spoiler alert) scene where you turn down Big Smile Lee's offer to hand over your gangs assets. So, I have a pistol and no-one to shoot, except for civilians, and fellow officers? To be honest I'll probably never play it again.


5. The Radio

If I'm enjoying a song in a car in GTA 4, it continues playing if I'm near the car when I get out. It's a small touch but it's a good way to immerse you further into the game. In sleeping dogs it just goes silent. Also, the radio plays whilst you ride motorbikes, which is stupid but not that bad. However, as soon as Wei's hip leaves the side panel of the bike, the music stops.

On that note,

6. The Music

If you want us to play your game for a long time, pick a decent soundtrack. Please? Any songs that were anywhere near decent became repetitive after an hour of gameplay, and there were better songs (in my opinion) in the karaoke bars.

sleeping dogs map
http://sleepingdogs.wikia.com/wiki/User:DemonDMC

7. Bigger Map

The map is smaller then it looks. In fact, I got the trophy for travelling to all of the areas in the first 3 hours because of a race. After 5-10 hours I had a lot of the tiny map memorised, which was annoying. 










I know these are all criticisms, but that's because I want the sequel (if there is one) to be an even better game. The foundations, such as the lore and fighting system are really good and I hope Square Enix don't let this sleeping dog lie. 

I really couldn't help myself.  

If you can think of anything I've missed out feel free to comment and let me know, or if you're sure I'm wrong and you have to tell me why, feel free to comment below.

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