Civilization V: Brave New World review
Civilization V wasn't the first title I had played in the
well-loved turn-based series, but it’s definitely the one I played for the
longest. The new expansion improves on an already impressive core game to add
many hours of extra gameplay, even for hardened veterans.
When Civilization V released in 2010 the new interface and
hex-based system drew me in straight away and I spent millennia (in-game of
course) trying out different leaders and routes to victory. The game received critical praise and deservedly so, the
core gameplay is addictive and most importantly, great fun to play.
After countless battles I had exhausted my interest in the
game and I longed for more, so the expansions seemed like the next logical conclusion,
though I’m usually wary concerning DLC. Often, DLC is used as an excuse to print money, but Brave New World seems to buck the trend.
It has some features of traditional DLC, adding an extra 9 Civs and several new
units, but goes the extra mile by expanding on the core gameplay with
features that complement the vanilla title, just like the previous expansion; Gods and Kings.
Some of the features completely change the way you might
play the game. Take the trade routes for example. Previously, I may have
attacked an aggressive, expansive rival civ, but now the economic factor really
has to be taken into account, even more so at later stages in the game when
money becomes more readily available.
I’ve found myself weighing up options more carefully and in
some ways it helps the game to echo real-world diplomacy as economic factors
have to be accounted for, no matter the crimes of the enemy or how much of a
threat they may pose in the future.
The extended roster of Civs and city states means that
fighting has improved, nearly every skirmish will be different and you don’t
have to deal with the same old leaders again and again as it could end up
getting really repetitive.
Tourism is a good idea but it didn’t seem to affect me too
much during my time in-game, for me it was just another thing to keep track of
and never really affected the final outcome, though if I had paid it proper
attention I’m sure it would have been rewarding in the long run as the culture
system has been completely revamped and tourism seems to be instrumental for a culture
victory.
The addition of a World Congress founded before the more
traditional UN helps more diplomatic leaning players and the AI has been
brushed up to be less inclined to mindless violence with little to no warning.
Of the new Civs, I liked Morocco as their special talent ‘Gateway
to Africa’ (which adds extra gold and culture for trade routes) was very useful
when combined with the new trade route system and Venice is a completely different
way to play, as they’re unable to spawn settlers so have to expand differently,
with added trade routes to help compensate. Also, Poland especially is a very good rival Civ and always seems to survive
until the modern era in my games.
Scenarios are always a fun way to play the single-player
game and BNW doesn’t disappoint, with the American Civil War and the ‘Scramble
for Africa’ added for even more hours of gameplay, covering big events in
(fairly) recent world history.
In short, the game has improved in many ways and I really
don’t have any problems with it. I enjoyed the core game immensely but the
expansion simply blows it out of the water.
GTA5 is probably going to win nearly every GOTY award going
in 2013 and I know Civilization 5 came out in 2010, but so far Brave New World is my game of 2013 and I
have no plans to stop playing anytime soon, (or at least until GTA5 comes out).
Score: 9/10


No comments:
Post a Comment